Zip-Zap!

zip-zapThe Strangers boasted a very eclectic cast and several of them are very “Nineties” in their presentation… and Leon Balford is perhaps the epitome of that. An urban kid, Leon was pressured by bullies and gang members on an almost daily basis. When The Jumpstart gave him superspeed, he was finally able to claim a measure of independence in his life. Rather than running away from his problems, he chose to run directly at them… at full speed, sometimes without giving proper thought about how he was going to handle them!

I appreciate this character because it really represents Steve Englehart’s inclusiveness. Throughout his work, he always used characters of different cultures, ethnicity and sexual orientations. Now, many times he wasn’t very subtle in how he did so but given the times he was writing in and the fact that in many cases, he was pushing the boundaries farther than anyone in mainstream comics had before him, I think he can be forgiven for utilizing what (to our modern eyes) would be seen as stereotypes.

With Leon, everything screams Nineties. From the way he dresses to the codename Zip-Zap to the way he references then-modern celebrities, Leon is definitely a product of his time. If the Ultraverse were revived, I wonder how he’d be treated now — I think he’d have to be updated in appearance but maybe he’d be seen as “retro” or “old-school” and all would be fine.

A word about Leon’s dialogue… he used street slang very often and some of it was painfully awkward. It really did seem like an older guy trying to be “hip” and failing in his writing. Then again, I wasn’t living on the mean streets of San Francisco at the time so maybe someone did talk the way Zip-Zap did?

The Strangers # 5: Deathwish!

The Strangers # 5
“Dynamic Tension”
Written by Steve Englehart
Art by Rick Hoberg and Tim Burgard
Edited by Chris Ulm

This issue features some of my favorite moments from the early Strangers run. With the team finally taking some time to re-establish their personal lives, we get to see our heroes away from one another, hanging out with family and friends. It was a really needed set of moments because the first four issues moved at a breakneck speed. By today’s standards, this issue gallops along but at the time, it was very much a “breather” issue, even with the big action at the back half of the book. In fact, I would have been okay if Englehart had used a “day in the life approach” and not had a big villain in this issue at all — just give us more of the characters being who they are.

The issue begins with the team splitting up. Bob goes home to visit his parents and we find out that his newfound celebrity has really changed things – women who ignored him before are calling him up and the media is camped outside his parents’ residence. Leon returns to the mean streets and teaches a lesson to the gangbangers who tormented him in the past. While it wasn’t the most mature thing to do with his powers, it perfectly fit with his age and felt very real. Hugh and Candy talk about his past (he was a “famous” high school quarterback) and the two of them briefly fight about the nature of their relationship before they make up. As Hugh says to the reader, “I’m confused! You must be a real woman–!” Ah, Englehart, you slay me. Elena continues to be my favorite character, working to further the team’s public relations position while Yrial is the one who uncovers the threat of Deathwish, who turns out to be another survivor of the cable car accident from issue one.

But before we get there… David tries to use his healing powers on a friend who’s dying of AIDS. Like with Leon, this scene really worked because these are the kinds of things that real people would do with superpowers. The outcome isn’t a good one, though, and it reminds the entire team that their newfound powers don’t make them gods… they have limitations.

The Strangers come together to face Deathwish, who’s killed everyone on his city block. After a quick debriefing with Captain Jacob Rome (San Fran’s official Ultra liaison as of Freex # 2), our heroes come face-to-face with Deathwish, a scary-huge villain who says things like this: “Because it wasn’t Death who touched them! It was far, far worse — the all-consuming lust for oblivion! It was I — Deathwish!”

As Electrocute says, “Goodness!”

We find out that Deathwish grew from Bushnell, the old man who was riding the cable car. He’s basically the old man’s sickness given physical form and he’s eager to spread out and infect others with his precious “oblivion.” While the watching cops wonder if this dark individual has any connection to the Night Man (more continuity cross-promotion), David is able to use what he learned in his failed attempt to help his friend to overwhelm Deathwish and (apparently) destroy him. In a somewhat poignant moment , Deathwish proclaims “No! No! Deathwish does not wish to die…”

A really strong issue! Hoberg catches the despair on David’s face and has some cute moments throughout. While the fight ties in to the major character moment of the issue, I still think that the strongest pieces of the story were the earlier ones where we simply got to know them all as people a little bit more. Englehart was always a master at characterization and the series shines the most when he goes that direction.

In bonus material, we get a couple of Rune pages in a flip-book format and an introduction to the Night Man written by Steve Englehart.

Next issue: the long-awaited return of… Deathwish! Wow, that defeat didn’t last long, did it?

The Strangers You Never Knew…

mantraAs recounted on his website, Steve Englehart was asked by Marvel Comics at one point to revive the Ultraverse… but to do it in a single title. His idea was for the heroes of the Ultraverse to wake up inside the Marvel U and have to find new lives for themselves alongside the Avengers, Spider-Man, etc. Englehart figured that a title like The Strangers might actually make more sense for this group than it did for the originals and so he fashioned a new team concept that would bring together at least one character created by each of the Ultraverse’s founding fathers. The roster of this “All-New, All-Different” Strangers? Here you go:

Hardcase, Choice, Mantra, Prime, Sludge, Rune, Lord Pumpkin, Lady Killer, The Night Man, Rhiannon and Atom Bob.

Englehart’s preference was for a monthly, double-sized book but Marvel was a little leery of trying that… in the end, it didn’t matter since Marvel decided not to do the revival project at all.

That’s one interesting mix of personalities that Englehart was planning to bring together, wasn’t it? I’m not sure how it would have played out as the months went by but it’s yet another missed opportunity for the House of Ideas with regards to the Ultraverse.

The Strangers # 4: Hardcase!

The Strangers #4 with Hardcase

The Strangers # 4
“Between A Rock And A Hardcase”
Written by Steve Englehart with plot assist from James Hudnall
Art by Rick Hoberg & Tim Burgard
Edited by Chris Ulm

When last we left our heroes, The Strangers had dropped in on Hardcase, demanding in no uncertain terms that the time had come for a teamup! When we rejoin them, we find that our heroes (along with Hardcase and his partner Choice) are prisoners of Aladdin. We discover that Aladdin has the means to hold Ultras against their will and aren’t afraid to use those techniques — and they’ve gone even father than that. Using DNA salvaged from the dead members of The Squad, they’ve actually used the powers of Hardcase’s dead friends to come up with new weapons and systems. This doesn’t sit well with Hardcase for obvious reasons.

Meanwhile, Yrial continues to struggle with her place on the team and we see the beginnings of a potential romance between Atom Bob and Choice… one that reveals a number of self-doubts in Bob. These will take on new importance later in the series but we’re getting ahead of ourselves.

Sam Grandee, the gripman on the cable car that was hit by the Jumpstart effect, shows up — he’s now The Grip and is working for Aladdin. Steve Englehart raises some racial issues when he as Dirt Devil (another Aladdin operative) whispering “That boy’s great-grandpappy would’a made a helluva slave, Foxfire!” While I always appreciated that Englehart didn’t shy away from such subjects, there were times (like this one) when he did it with all the subtlety of a sledgehammer.

Grenade and Hardcase use their powers in an inventive way to get past the prison they’re being held in and the team begins exploring Aladdin’s secret base. Along the way, we get lots of character bits and Engleheart moves forward the subplots regarding Lady Killer’s growing appreciation of her teammates, Zip-Zap’s feelings about his place on the squad and the love affair between Grenade and Electrocute.

After a big battle with the powered forces of Aladdin, both sides agree to a truce. Bob makes the stipulation that any attack on Hardcase and Choice would be seen by The Strangers as an attack on the entire group. In the end, Hardcase turns down a chance to join the team and everyone parts as friends.

First off, let me say that the wraparound cover is GORGEOUS and easily one of the best in the entire run. I always had a fondness for that weird outfit that Choice wore and Hoberg depicts her quite well, as he does with all the ladies.

Story-wise… this has some great character-building moments and the action is interesting enough but in the end, it felt like not a lot actually happened. Aladdin is kinda bad? Well, we knew that… Hardcase can be a bit of a jerk sometimes? Yeah, knew that. The Strangers go their way and Aladdin keeps conducting awful research on Ultras. Hmm.

Having said that, I generally enjoyed this issue. It really felt like the old Marvel issues where heroes would team up, move past their differences and then save the day.

Next up: Deathwish!

The Strangers # 3: The Explosive Debut of TNTNT!

Strangers 3The Strangers # 3
“Now You Seven Die At the Hands of TNTNT!”
Written by Steve Englehart
Penciled by Rick Hoberg
Inked by Tim Burgard & Larry Welch
Edited by Chris Ulm

This issue starts off in the middle of a huge donnybrook (always wanted to use that word) as our heroes are attacked by the forces of TNTNT. In a classic, old-school fight scene, all the characters not only insult one another but find the opportunity to give their names and powers. From a modern perspective, it’s all a bit forced but having grown up with comics of the Seventies and Eighties, I’m perfectly okay with it.

So… who the heck are thee guys who call themselves TNTNT? Well, there’s a big dinosaur-like guy called Tyrannosaur, a spunky young woman  named Neu-Ronne (yeah, terrible name), a gun-wielding samurai named Tugun, a water-witch named Naiad and a strange floating armored man with energy-based arms and legs dubbed Torso.

We’re told that TNTNT has been in training for three years, mastering their abilities for the day when they would be called upon. This gives them a tactical advantage over The Strangers, who are not only new to their powers but to working as a team. Employed by J.D. Hunt, they’ve been sent to retrieve Candy (aka Electrocute).

In flashbacks, we also get to see The Strangers meeting Bob’s parents and having a discussion about building a public branding for the team. We get references to Michael Jordan and product endorsements as Englehart plays with the elements of fame in the 90’s. We also see the group getting their costumes for the first time — Leon is less than pleased with what Elena comes up with for him, rejecting all three designs. In the end, he sticks with his own clothes, preferring to have his legs relatively free in shorts.

Despite the fact that TNTNT has the advantage in terms of experience, our heroes emerge victorious and take the opportunity to introduce themselves to the media. For the first time, they’re officially introduced to the world as The Strangers. In the first of several epilogues, G. Lawrence Bushnell, one of the other passengers from the cable car accident, learns of his own ultra-abilities… and they seem much darker and evil than the ones given to The Strangers. We then get an update on the man who got the shrapnel in his brain, as he finally wakes up (you’ll learn more about him in the pages of Night Man). After a check-in with J.D. Hunt, we move over to Hardcase’s home, where The Strangers drop in unannounced, heralding their first ever… crossover!

This issue is a fun one if you like superhero fights. Englehart manages to pack in a lot of characterization with the flashbacks that surround the brawl with TNTNT and we continue to see developments in how The Strangers’ powers work. I really liked how Elena’s background in fashion and business played into the birth of the team’s public image, though I had doubts then (and even more now!) about Leon’s personal fashion choices.

TNTNT would go on to appear in other Ultraverse titles besides just The Strangers — and while they’re kinda fun, there’s nothing here that left me particularly excited about them. Their dialogue was really stilted (this was especially true of Tyrannosaur) and given the size of The Strangers, having that many villains running around made some of the pages seemed really busy.

Art-wise, there are some gorgeous panels here and there but the presence of two inkers led to some pages looking a bit rougher than harder-edged than others.

The promise of a crossover with Hardcase didn’t leave me breathless with anticipation at the time as I was never a huge fan of that character. But as we’ll see, there are some really fun moments coming up in issue 4 and I think you’ll agree that in the end, the event turns out to be an entertaining one.

Stay tuned, Stranger fans!

The Strangers # 2: “Hey! Hugh! Get Off’a McCloud!”

strangersissue2The Strangers # 2
“Jumpstart!”
Written by Steve Englehart, Illustrated by Rick Hoberg, Tim Eldred & Larry Welch
Lettered by Tim Eldred, Colored by Keith Conroy
Edited by Chris Ulm

Yes, this is the issue where we start off with one of the most groan-inducing bits of alleged humor that the Ultraverse ever saw. Even in 1993, a joke involving the old television show McCloud was pushing it in terms of being relate-able for the audience.

Moving on from there, we see our new group of heroes continuing their pursuit of answers. After a quick origin recap, we begin to see the early stresses about who will be the leader of the team — Elena is the natural person to do it, given her personality and her experience but Bob is someone that people relate to and he’s a little less in-your-face when it comes to ordering people around. We also get some neat scenes as both Candy and Dave experiment with their powers and learn a bit more about their limitations.

All of this leads to The Strangers discovering the homeland of Yrial — a floating island, hidden behind a magical cloud. If this sounds like something out of an old pulp novel, that’s because it is. Our heroes are captured but Dave’s continuing path of power discovery leads to their freedom — but not before Bob learns that not only can he transform items, he can also transform languages! Yes, it was a bit of a stretch.

Anyway, it turns out that Yrial’s people are a mysterious bunch who worship something called the Starfoam and who may have knowledge of the entity that granted our heroes their powers. The tribe’s leader orders Yrial to accompany The Strangers back down below, both learning from them and teaching them of their ways.

The issue ends with Bob officially christening our team as The Strangers.

Hmm. I love this series but I felt that this particular story was a major misstep. It was simply too early to abandon the down-to-earth feel of the first issue and go gallivanting around on a floating island. When we return to the more “mundane” world of superhero action in issue 3, this story feels all the more unusual. Plus, Yrial was by far the least interesting member of the team to me… and while the rest of the group was tied together by their origin, Yrial’s early inclusion seemed to weaken the bonds that held them together.

Art-wise, it’s solid as Rick Hoberg continues to do some lovely work on the facial expressions. Still no costumes (aside from on the cover) but they’re coming, for good or bad!

Speaking of the cover, I don’t really care for this one — for a posed image, it looks pretty busy.

Things will pick up in issue three as TNTNT is introduced!

A Fine Looking Group of Strangers

As much as I like Rick Hoberg’s art, my favorite single image of The Strangers was actually drawn by a superstar artist not usually associated with The Ultraverse. Bryan Hitch delivered this awe-inspiring image and I have to say that I sometimes wonder if the group’s popularity wouldn’t have been a bit better if the series had featured a slicker art-style than what we usually got from Hoberg. Rick Hoberg was solid and did a fine job but it was also a little old-fashioned, at least to my eyes.

Anyway, let’s all agree that this particular image really pops, shall we?

hitch_strangers

 

The Strangers – “Jumpstart!”

strangers_issue1The Strangers # 1
“Jumpstart!”
Written by Steve Englehart, Illustrated by Rick Hoberg & Tim Eldred
Lettered by Tim Eldred, Colored by Paul Mounts
Edited by Chris Ulm

And so it begins! The Ultraverse really gets going in this story as 59 random people onboard the Powell Street Cable Car in San Francisco are struck by an odd lightning bolt from the sky. While the passengers appear to be unharmed, a driver is struck in the head by a piece of shrapnel, leading to him becoming — wait. That’s another Ultraverse title entirely! Let’s stick with the folks who will become The Strangers, okay?

We’re quickly introduced to the majority of the cast, as many of them are watching as jerk millionaire J.D. Hunt is fondling a compliant young woman named Candy. His actions disturb many of the passengers and several of them toss Hunt off the cable car just before the lighting bolt hits home, preventing him from becoming one of the recipients of power.

What’s that, you say? Recipients of what-now? Well, it seems that the people struck by the bolt are changed… Candy seems quite different in personality right away and bolts off from J.D. Hunt, much to his dismay. Bob Hardin and Hugh Fox, students at the San Francisco Art Institute, quickly learn that they they are able to transform matter and explode shrapnel from their body, respectively. Elena LA Brava, fashion designer, is able to hit anything that she aims for, Dave Castiglione is able to utilize various powers by changing through the colors of the spectrum. Sixth grader Leon Balford finds that he has superspeed, which helps him in avoiding some of the local toughs in his neighborhood.

When a mysterious woman (Yrial) appears at the site of the cable car accident, many of those affected are drawn back to the scene, hoping to find answers. After battling Yrial, who speaks some unfamiliar language, the group elects to follow after the fleeing woman and discover the full truth about what’s happened to them. As one of them says, “This morning we had nothing in common — we were all strangers!”, prompting this response from Bob, “And now… now we’re all stranger than ever!”

This 28-pager is packed with information and takes a lot longer to read than most modern comics. Englehart really delivers with witty dialogue that helps differentiate the large cast. Rick Hoberg’s pencils are a far cry from those of my favorite comic book artists (George Perez, Alan Davis, etc.) but he delivers with some great panels showcasing facial expressions and poses.

This issue introduces a number of important concepts — the Jumpstart event itself, J.D. Hunt and the Night Man. While we don’t get any of the heroes in their costumes or with their code-names yet, it’s easy to see where it’s all going to come from since Elena is busily sketching away costume designs in the story.

Re-reading this book, I was struck by how enlightened Englehart was in terms of subtly introducing topics such as misogyny and homosexuality. Elena is beautifully depicted by Hoberg throughout and I found myself quite drawn to the character, more so than I was when I first read this story back in (gulp) 1993.

Candy’s lingerie gets quite a few interesting reactions in the story and while I appreciate the lovely form that Hoberg graced her with, I’m looking forward to seeing her a bit more covered up in future issues.

In the next issue blurb: “You’ve been here at the beginning of The Strangers and the secrets of the Ultraverse! Strangers # 2 keeps it rolling next month in: HEY, HUGH, GET OFF’A MY CLOUD!” As we’ll see at the start of the next issue, that title is actually not quite correct… leading to one of the more groan-inducing moments in the series.

Can’t wait, can you? We’ll be back soon with a look at issue two.